# Monthly Archives: February 2016

## Combinatorial Game Theory: Surreal Numbers and the Void

###### [A pdf version is available here; LaTeX here]

Any number can be written as a tuple of games played by the void with itself.

Denote the void by the empty set ∅. We write: {∅|∅} = 0, with | as partition. ‘Tuple’ signifies ordering matters, so that {0|∅} = 1 and {∅|0} = −1. Then recursively construct the integers: {n|∅} = n + 1. Plug {∅|∅} into {0|∅} to get {{∅|∅}|∅} = 1, then this into {1|∅} to get {{{|}|∅}|∅} = 2…

So if games exist, numbers exist. Or rather: if games exist, numbers don’t have to.

Mixed orderings generate fractions, e.g. {0|1} = {{∅|∅}|{{∅|∅}|∅}} = ½. Games with infinity (written ω) or infinitesimals (ε = 1/ω) permit irrationals, and thus all reals. Further, it is valid to define {ω|∅} = ω + 1, etc. Once arithmetic operations are defined, more complex games can define and *use* such quantities as ∛ω and ω^{ω}.

Therefore: by defining numbers as games, we can construct the **surreal numbers**.^{(1)}

∗ ∗ ∗

As well as defining numbers as games, we can treat games like numbers.

{∅|∅} can be played as the *zero game*. Simply: player 1 cannot move, and loses. Any game where player 2 has a winning strategy is equivalent to the zero game. Take two games G and H, with G a 2^{nd} player win. The player with a winning strategy in H can treat the games separately, only moving in G to respond to the opponent. Player 2 wins G, but does not affect H’s outcome. Conversely, given G′ and H′, with G′ a 1^{st} player win, player 1 is last to move in G′, giving player 2 an extra move in H′, potentially altering its outcome. In terms of outcomes, we say G + H = 0 + H → G = 0.

For a game G, −G is G with the roles reversed, as by turning the board around in chess.

G = H if G + (−H) = 0, i.e. is a player 2 win, and so is equivalent to the zero game.

Two more properties are clear: G + (H + K) = (G + H) + K (associativity) and G + H = H + G (commutativity).

We can see that G + (−G) = 0 by a clever example called the Tweedledum & Tweedledee argument. In the game Blue-Red Hackenbush, players are given a drawing composed of separate edges. Each turn, player 1 removes a blue edge, plus any other edges no longer connected to the ground, and player 2 does likewise for red edges. Since in G + (−G) the number of pieces is the same, player 2 can just copy the moves of player 1 until all pieces are taken. Player 1 will not be able to move, and so will lose. Hence player 2 has a winning strategy.

Thus games are a proper mathematical object—namely, an Abelian group.^{(10)}

∗ ∗ ∗

A new notation links all this to surreal numbers. For any set of games G^{L} and G^{R}, there exists a game G = {G^{L}|G^{R}}. Intuitively, the Left player moves in any game in G^{L}, and likewise for Right in G^{R}. The zero game {∅|∅} = 0 is valid, and we may construct the surreals as before. Now we can write the surreals more easily with sets: {1, 2, … , n|} = n + 1.